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Fallout new vegas starting skills

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Luck factors into criticals and criticals are delicious.

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Agility should have about 6 points, luck should have around 8. You'll find carrying less, but more useful stuff is always a blessing. Chrisma is as useless as it's ever been.Īre you planning to play on hardcore mode? If so, put at least 7 into endurance and about 3 in strength. This gives you about 5 extra skill points to spend per level. I started off with 9 intelligence, made my way to a casino called The Atomic Wrangler (its outside the strip so you can get in anytime) and made my cash to buy the intelligence implant. So you put 1 point into endurance, you can only get 1 implant. You can get as many implants as you have endurance. For 4000 caps, you can raise a SPECIAL stat by 1. There are only around 4 skill books of each skill in the game, but this time they give you 4 to your skills. Well, there are no bobblesheads, which means less stat boosting.